![]() ![]() Now that we know how to call sounds, how can we do music? mp3 as well, but it is somewhat glitchy, and will work sometimes and other times it wont. The above will assign the crash.wav sound file to play when we call crash_sound within PyGame's sound playing functionality. First, we will use a simple tune from YouTube as our game's music and then we'll add a "crash" sound that we will play if we hit any of the blocks.Ĭrash_sound = ("crash.wav") We're going to cover both here by adding them both to our current game. Music will just play in the background when you call it to, and sounds will play at any time you call them to play. With PyGame, you get two choices: Music or Sounds. Sounds generally come in two major forms: Either "ambient" noise or as results of player actions. We do this mainly visually, but it can make a massive difference and be a massive improvement to your game if you add sounds as well. Video games are meant to immerse the player into a sort of virtual reality.
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